IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS

On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”, which is a mobile game you can find at Google Play or at the Apple Store. It’s a free game created by SEEC Inc. and has a Japanese and an English version. I choose to discuss this Otome because I realized the two versions differ, and I’m not talking about the language, but the interface structure. I’m going to focus on the differences and what are the advantage and disadvantage of each design decision. Then, let’s begin! GENERAL COMPOSITION At first glance, it’s possible to see obvious differences on the interface composition as: the position of the menu and the apparition of a “Help” button in the English version which isn’t in the Japanese one. The experience bar, the “lucky scratch-off” and the time that indicates the students’ arrival is the same. THE TUTORIAL To do a deep analysis, the best is to

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