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FINAL FANTASY XIV: CLASSES AND JOBS ICONS (PART 1/3)

Final Fantasy XIV is an MMORPG that has the characteristic of having an Armory System that allows determining the player’s character class according to the equipped weapon. For this reason, icons were created that allow to quickly identify each class and job. So, this post will analyze the design and source of inspiration for each of these icons.

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EPHEMERAL: LOGO DESIGN ANALYSIS

Designing a video game logo is a difficult task, especially when there are requirements that go beyond the representation of the game itself. One of them is when the same logo needs to work for sequels or spin-offs. To achieve this, designers must implement various methods. One of them is used in the logo of the otome “Ephemeral” and that is why this post will analyze it.

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FINAL FANTASY XIV: GRAND COMPANY STANDARDS

The graphic design of a video game not only involves characters and interfaces, there are many other elements to create to achieve a better experience for the player. Let’s talk about one of them: flags. These are necessary when there are cities, states and military organizations in a game. This post analyzes the war flags of the three Great Companies from Final Fantasy XIV.

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OZMAFIA!! – CHARACTERS DESIGN ANALYSIS OF THE THREE MEN OF FAMIGLIA OZ

OZMAFIA!! (オ ズ マ フ ィ ア) is a video game mainly inspired by the children’s books of the Oz series written by L. Frank Baum. Therefore, this post will focus on the analysis of the design of the three OZMAFIA!! characters that were inspired by these books, that is: the Lion, the Tin Woodman and the Scarecrow.

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NIGHTSHADE: CHARACTERS DESIGN ANALYSIS

Designing a character requires investigating everything related to the theme of the video game and taking it into account to create characters that flow with the story and that provoke a feeling. The otomes are no exception, so this article presents an analysis of the characters of “Nighshade”, since they are shinobi affected by the Tenshō Iga war and that live the end of the Sengoku period.

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