An RPG has many things to think about at the time of its creation. One of the most attractive is the combat system, which requires numerous visual components. Since there are many, this time let’s talk about the turn bar, mainly used in the CTB system.
The credits in a video game are very important since it is a way of recognizing the hard work of the people who put great games in our hands. That is why it is essential to invest time and imagination in the credits screen. So, let’s talk a bit about these screens!
Radial menus can be very useful, so let’s see what they are and how some video games decided to use them.
The third and last part about the design of the icons of the classes and jobs of Final Fantasy XIV. I hope you like it!!
Here is the second part about the design of the icons of the classes and jobs of Final Fantasy XIV. Enjoy it!!
Final Fantasy XIV is an MMORPG that has the characteristic of having an Armory System that allows determining the player’s character class according to the equipped weapon. For this reason, icons were created that allow to quickly identify each class and job. So, this post will analyze the design and source of inspiration for each of these icons.
The graphic design of a video game not only involves characters and interfaces, there are many other elements to create to achieve a better experience for the player. Let’s talk about one of them: flags. These are necessary when there are cities, states and military organizations in a game. This post analyzes the war flags of the three Great Companies from Final Fantasy XIV.
Suikoden is a JRPG with a world whose gods are known as the 27 True Runes. These runes have interesting representations that will be analyzed in this post.