MYSTIC MESSENGER: RAY BAD STORY ENDING 2 WALKTHROUGH
Here’s what you asked for! The walkthrough to get the Ray Bad Story Ending 2!
read more MYSTIC MESSENGER: RAY BAD STORY ENDING 2 WALKTHROUGH
Here’s what you asked for! The walkthrough to get the Ray Bad Story Ending 2!
read more MYSTIC MESSENGER: RAY BAD STORY ENDING 2 WALKTHROUGH
The graphic design of a video game not only involves characters and interfaces, there are many other elements to create to achieve a better experience for the player. Let’s talk about one of them: flags. These are necessary when there are cities, states and military organizations in a game. This post analyzes the war flags of the three Great Companies from Final Fantasy XIV.
OZMAFIA!! (オ ズ マ フ ィ ア) is a video game mainly inspired by the children’s books of the Oz series written by L. Frank Baum. Therefore, this post will focus on the analysis of the design of the three OZMAFIA!! characters that were inspired by these books, that is: the Lion, the Tin Woodman and the Scarecrow.
read more OZMAFIA!! – CHARACTERS DESIGN ANALYSIS OF THE THREE MEN OF FAMIGLIA OZ
The cursor is an essential graphic element in video games since it is responsible for echoing the movement of the joystick to be able to select objects, perform actions, etc. Therefore, this post will analyze its evolution within the JRPGs.
read more A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs
Suikoden is a JRPG with a world whose gods are known as the 27 True Runes. These runes have interesting representations that will be analyzed in this post.
read more THE TRUE RUNES OF THE MAIN CHARACTERS OF SUIKODEN SERIES
Let’s analyze the general interfaces of a set of otomes that handle a similar menu and interactions.
The sources of ideas to create a video game logo are diverse. These should be closely related to the game to provide an idea of what to expect. To prove it, this time let’s analyze the logo of “Code: Realize”, where the protagonist is the main inspiration.
I really am very happy because this is already my second Christmas and my second New Year with “The Picky Champy”.
A video game has all kinds of interfaces. Therefore, in this post, it’s decided to present an analysis of the interface of the JRPG battle screen “Ni no Kuni: Wrath of the White Witch.
read more NI NO KUNI: WRATH OF THE WHITE WITCH – BATTLE SCREEN INTERFACE DESIGN ANALYSIS
Designing a character requires investigating everything related to the theme of the video game and taking it into account to create characters that flow with the story and that provoke a feeling. The otomes are no exception, so this article presents an analysis of the characters of “Nighshade”, since they are shinobi affected by the Tenshō Iga war and that live the end of the Sengoku period.