Designing a character requires investigating everything related to the theme of the video game and taking it into account to create characters that flow with the story and that provoke a feeling. The otomes are no exception, so this article presents an analysis of the characters of “Nighshade”, since they are shinobi affected by the Tenshō Iga war and that live the end of the Sengoku period.
Since Castlevania is an action-adventure, gothic horror video game, its logos have the features of some “Gothic” script or typeface, reminiscent of the video game genre. This makes it interesting to do an analysis of these logos.
The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.
The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.
In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.
For enjoying a video game, the player has to feel immersed on it, and that’s why its creators have to work in each component that forms it. Some of these elements have been discussed in this blog, however it’s time to add another visual item to the analysis list: the World Map.
The last part of the series of the design of the five main male characters of “Code: Realize – Guardian of Rebirth (コードリアライズ Code: Realize ~創世の姫君~)” is finally here! The energetic and carefree Impey Barbicane is the one who has the honor of completing this series.
Let’s analyze how a logotype can communicate a little about the protagonist, the game mechanics and the story. All this in just one image!
Now is the turn of the enigmatic Count Saint Germain that not just hide many secrets in this Otome, but also there is much speculation about his real life.
The series of the design of the five principal male characters of “Code: Realize – Guardian of Rebirth is going to continue. This time is the turn of the handsome “Human Weapon” Abraham Van Helsing.