Let’s analyze the general interfaces of a set of otomes that handle a similar menu and interactions.
A video game has all kinds of interfaces. Therefore, in this post, it’s decided to present an analysis of the interface of the JRPG battle screen “Ni no Kuni: Wrath of the White Witch.
The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.
The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.
In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.
An icon is an image or symbol that represents a concept and, inside JRPG video game, these are very aware inside the main menu.
Final Fantasy Tactics (FFT) is considered a jewel in the video game world.
I recently finished one called “I am Setsuna”. I decided to play it when I read about how it was inspired in “Chrono Trigger”, one of the best games I ever played.
On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”.
For this article I decided to write about the interface design of the Otome “Bad Apple Wars”, considering how it was made on the basis of the logotype.