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The Picky Champy

A little about design and videogames

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Interface Design

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Extra Visual Elements, Interface Design, JRPG, TRPG  2 Comments

June 17, 2022

A LITTLE ABOUT THE CONDITIONAL TURN BASED BATTLE (CTB)

An RPG has many things to think about at the time of its creation. One of the most attractive is the combat system, which requires numerous visual components. Since there are many, this time let’s talk about the turn bar, mainly used in the CTB system.

read more A LITTLE ABOUT THE CONDITIONAL TURN BASED BATTLE (CTB)

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Additional, Extra Visual Elements, Interface Design  2 Comments

April 21, 2022April 21, 2022

A LITTLE ABOUT THE CREDITS SCREEN

The credits in a video game are very important since it is a way of recognizing the hard work of the people who put great games in our hands. That is why it is essential to invest time and imagination in the credits screen. So, let’s talk a bit about these screens!

read more A LITTLE ABOUT THE CREDITS SCREEN

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Action-adventure, Interface Design, Logotype, Plataform  2 Comments

March 23, 2022

HOLLOW KNIGHT: INTERFACE DESIGN ANALYSIS

“Hollow Knight”, a video game that combines gothic ornaments with bugs to achieve great logo and interface design. Therefore, it is worth talking about it!

read more HOLLOW KNIGHT: INTERFACE DESIGN ANALYSIS

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Extra Visual Elements, Interface Design  4 Comments

January 21, 2022

RADIAL MENUS IN VIDEO GAMES

Radial menus can be very useful, so let’s see what they are and how some video games decided to use them.

read more RADIAL MENUS IN VIDEO GAMES

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Interface Design, JRPG, TRPG  3 Comments

April 21, 2021January 11, 2022

A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs

The cursor is an essential graphic element in video games since it is responsible for echoing the movement of the joystick to be able to select objects, perform actions, etc. Therefore, this post will analyze its evolution within the JRPGs.

read more A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs

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Interface Design, Otome  0 Comments

February 15, 2021April 21, 2021

GENERAL INTERFACES OF SOME OTOMES

Let’s analyze the general interfaces of a set of otomes that handle a similar menu and interactions.

read more GENERAL INTERFACES OF SOME OTOMES

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Interface Design, JRPG  2 Comments

December 15, 2020April 22, 2021

NI NO KUNI: WRATH OF THE WHITE WITCH – BATTLE SCREEN INTERFACE DESIGN ANALYSIS

A video game has all kinds of interfaces. Therefore, in this post, it’s decided to present an analysis of the interface of the JRPG battle screen “Ni no Kuni: Wrath of the White Witch.

read more NI NO KUNI: WRATH OF THE WHITE WITCH – BATTLE SCREEN INTERFACE DESIGN ANALYSIS

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Interface Design, JRPG, TRPG  5 Comments

September 15, 2020January 11, 2022

DIALOG BOX IN JRPGs

The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.

read more DIALOG BOX IN JRPGs

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Interface Design, JRPG  2 Comments

August 14, 2020April 22, 2021

TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.

read more TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

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Art Books, Character Design, Interface Design, JRPG, Otome  0 Comments

July 15, 2020April 22, 2021

LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.

read more LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

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