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A little about design and videogames

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JRPG

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Extra Visual Elements, Interface Design, JRPG, TRPG  2 Comments

June 17, 2022

A LITTLE ABOUT THE CONDITIONAL TURN BASED BATTLE (CTB)

An RPG has many things to think about at the time of its creation. One of the most attractive is the combat system, which requires numerous visual components. Since there are many, this time let’s talk about the turn bar, mainly used in the CTB system.

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JRPG, Logotype, Plataform  4 Comments

February 22, 2022February 22, 2022

VALKYRIE PROFILE: LOGO DESIGN ANALYSIS

“Valkyrie Profile” is a series of role-playing video games inspired by Norse mythology, where the story revolves around a Valkyrie. So, let’s discuss how with this information the designers managed to create a great logo for this game.

read more VALKYRIE PROFILE: LOGO DESIGN ANALYSIS

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Interface Design, JRPG, TRPG  3 Comments

April 21, 2021January 11, 2022

A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs

The cursor is an essential graphic element in video games since it is responsible for echoing the movement of the joystick to be able to select objects, perform actions, etc. Therefore, this post will analyze its evolution within the JRPGs.

read more A LITTLE ABOUT THE EVOLUTION OF THE CURSORS IN JRPGs

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Extra Visual Elements, JRPG  2 Comments

March 15, 2021January 11, 2022

THE TRUE RUNES OF THE MAIN CHARACTERS OF SUIKODEN SERIES

Suikoden is a JRPG with a world whose gods are known as the 27 True Runes. These runes have interesting representations that will be analyzed in this post.

read more THE TRUE RUNES OF THE MAIN CHARACTERS OF SUIKODEN SERIES

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Interface Design, JRPG  2 Comments

December 15, 2020April 22, 2021

NI NO KUNI: WRATH OF THE WHITE WITCH – BATTLE SCREEN INTERFACE DESIGN ANALYSIS

A video game has all kinds of interfaces. Therefore, in this post, it’s decided to present an analysis of the interface of the JRPG battle screen “Ni no Kuni: Wrath of the White Witch.

read more NI NO KUNI: WRATH OF THE WHITE WITCH – BATTLE SCREEN INTERFACE DESIGN ANALYSIS

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Interface Design, JRPG, TRPG  5 Comments

September 15, 2020January 11, 2022

DIALOG BOX IN JRPGs

The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.

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Interface Design, JRPG  2 Comments

August 14, 2020April 22, 2021

TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.

read more TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

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Art Books, Character Design, Interface Design, JRPG, Otome  0 Comments

July 15, 2020April 22, 2021

LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.

read more LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

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Action-adventure, JRPG, World Map Design  2 Comments

June 15, 2020April 22, 2021

SECRET OF MANA: WORLD MAP ANALYSIS

For enjoying a video game, the player has to feel immersed on it, and that’s why its creators have to work in each component that forms it. Some of these elements have been discussed in this blog, however it’s time to add another visual item to the analysis list: the World Map.

read more SECRET OF MANA: WORLD MAP ANALYSIS

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Interface Design, JRPG  1 Comment

November 4, 2019January 11, 2022

IMPORTANCE OF ICONS IN JRPG

An icon is an image or symbol that represents a concept and, inside JRPG video game, these are very aware inside the main menu.

read more IMPORTANCE OF ICONS IN JRPG

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