HAPPY HOLIDAYS!!
The time really flies, I created “The Picky Champy” in May, and we’re already in December, one week away from Christmas and two from New Year.
The time really flies, I created “The Picky Champy” in May, and we’re already in December, one week away from Christmas and two from New Year.
Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein; or, The Modern Prometheus”.
read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)
“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.
read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)
An icon is an image or symbol that represents a concept and, inside JRPG video game, these are very aware inside the main menu.
Final Fantasy Tactics (FFT) is considered a jewel in the video game world.
Ōkami is a game inspired by the Japanese watercolor and wood carving art of the Ukiyo-e style.
Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.
After reading a lot of walkthroughs and with a little of luck, here it is, the detailed guide to obtain the 3rd Ray Bad End.
read more MYSTIC MESSENGER: RAY BAD STORY ENDING 3 WALKTHROUGH
I recently finished one called “I am Setsuna”. I decided to play it when I read about how it was inspired in “Chrono Trigger”, one of the best games I ever played.
On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”.
read more IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS