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The Picky Champy

A little about design and videogames

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December 23, 2019December 30, 2020

HAPPY HOLIDAYS!!

The time really flies, I created “The Picky Champy” in May, and we’re already in December, one week away from Christmas and two from New Year.

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Character Design, Otome  1 Comment

December 17, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)

Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein; or, The Modern Prometheus”.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)

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Character Design, Otome  5 Comments

December 2, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)

“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)

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Interface Design, JRPG  3 Comments

November 4, 2019April 25, 2023

IMPORTANCE OF ICONS IN JRPG

An icon is an image or symbol that represents a concept and, inside JRPG video game, these are very aware inside the main menu.

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Interface Design, TRPG  1 Comment

October 10, 2019January 11, 2022

FINAL FANTASY TACTICS: INTERFACE DESIGN ANALYSIS

Final Fantasy Tactics (FFT) is considered a jewel in the video game world.

read more FINAL FANTASY TACTICS: INTERFACE DESIGN ANALYSIS

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Action-adventure, Character Design  0 Comments

August 30, 2019May 28, 2021

ŌKAMI: AMATERASU DESIGN ANALYSIS

Ōkami is a game inspired by the Japanese watercolor and wood carving art of the Ukiyo-e style.

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Character Design, Otome  0 Comments

August 16, 2019May 28, 2021

AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.

read more AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

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Otome, Walkthrough  66 Comments

July 17, 2019July 12, 2021

MYSTIC MESSENGER: RAY BAD STORY ENDING 3 WALKTHROUGH

After reading a lot of walkthroughs and with a little of luck, here it is, the detailed guide to obtain the 3rd Ray Bad End.

read more MYSTIC MESSENGER: RAY BAD STORY ENDING 3 WALKTHROUGH

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Interface Design, JRPG  3 Comments

July 10, 2019October 27, 2021

I AM SETSUNA: INTERFACE DESIGN ANALYSIS

I recently finished one called “I am Setsuna”. I decided to play it when I read about how it was inspired in “Chrono Trigger”, one of the best games I ever played.

read more I AM SETSUNA: INTERFACE DESIGN ANALYSIS

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Interface Design, Otome  0 Comments

June 25, 2019May 26, 2021

IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS

On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”.

read more IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS

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