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A little about design and videogames

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Author: Nilda Chan~npy

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Action-adventure, Logotype, Plataform  2 Comments

October 15, 2020January 11, 2022

CASTLEVANIA: LOGOTYPE DESIGN ANALYSIS

Since Castlevania is an action-adventure, gothic horror video game, its logos have the features of some “Gothic” script or typeface, reminiscent of the video game genre. This makes it interesting to do an analysis of these logos.

read more CASTLEVANIA: LOGOTYPE DESIGN ANALYSIS

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Interface Design, JRPG, TRPG  5 Comments

September 15, 2020January 11, 2022

DIALOG BOX IN JRPGs

The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.

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Interface Design, JRPG  2 Comments

August 14, 2020April 22, 2021

TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.

read more TALES OF THE ABYSS: MENU SCREEN DESIGN ANALYSIS

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Art Books, Character Design, Interface Design, JRPG, Otome  0 Comments

July 15, 2020April 22, 2021

LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.

read more LIST OF SOME ART BOOKS: DESCRIPTION AND COMMENTS

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Action-adventure, JRPG, World Map Design  4 Comments

June 15, 2020April 22, 2021

SECRET OF MANA: WORLD MAP ANALYSIS

For enjoying a video game, the player has to feel immersed on it, and that’s why its creators have to work in each component that forms it. Some of these elements have been discussed in this blog, however it’s time to add another visual item to the analysis list: the World Map.

read more SECRET OF MANA: WORLD MAP ANALYSIS

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Character Design, Otome  0 Comments

May 14, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 5/5)

The last part of the series of the design of the five main male characters of “Code: Realize – Guardian of Rebirth (コードリアライズ Code: Realize ~創世の姫君~)” is finally here! The energetic and carefree Impey Barbicane is the one who has the honor of completing this series.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 5/5)

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Action-adventure, Logotype, Plataform  1 Comment

April 15, 2020April 21, 2021

MEGA MAN X: LOGO DESIGN AND ITS EVOLUTION

Let’s analyze how a logotype can communicate a little about the protagonist, the game mechanics and the story. All this in just one image!

read more MEGA MAN X: LOGO DESIGN AND ITS EVOLUTION

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Character Design, Otome  0 Comments

March 13, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 4/5)

Now is the turn of the enigmatic Count Saint Germain that not just hide many secrets in this Otome, but also there is much speculation about his real life.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 4/5)

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Character Design, Otome  2 Comments

February 14, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 3/5)

The series of the design of the five principal male characters of “Code: Realize – Guardian of Rebirth is going to continue. This time is the turn of the handsome “Human Weapon” Abraham Van Helsing.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 3/5)

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Logotype, Otome  6 Comments

January 15, 2020November 30, 2020

MYSTIC MESSENGER: LOGO DESIGN ANALYSIS

For this occasion I decided to take a little break from the series about the characters of “Code: Realize” and talk about the game that is somehow the culprit that I start writing this blog: “Mystic Messenger”

read more MYSTIC MESSENGER: LOGO DESIGN ANALYSIS

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