MYSTIC MESSENGER: LOGO DESIGN ANALYSIS
For this occasion I decided to take a little break from the series about the characters of “Code: Realize” and talk about the game that is somehow the culprit that I start writing this blog: “Mystic Messenger”
For this occasion I decided to take a little break from the series about the characters of “Code: Realize” and talk about the game that is somehow the culprit that I start writing this blog: “Mystic Messenger”
Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein; or, The Modern Prometheus”.
read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)
“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.
read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)
Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.
After reading a lot of walkthroughs and with a little of luck, here it is, the detailed guide to obtain the 3rd Ray Bad End.
read more MYSTIC MESSENGER: RAY BAD STORY ENDING 3 WALKTHROUGH
On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”.
read more IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS
For this article I decided to write about the interface design of the Otome “Bad Apple Wars”, considering how it was made on the basis of the logotype.