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The Picky Champy

A little about design and videogames

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Otome

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Logotype, Otome  6 Comments

January 15, 2020November 30, 2020

MYSTIC MESSENGER: LOGO DESIGN ANALYSIS

For this occasion I decided to take a little break from the series about the characters of “Code: Realize” and talk about the game that is somehow the culprit that I start writing this blog: “Mystic Messenger”

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Character Design, Otome  1 Comment

December 17, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)

Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein; or, The Modern Prometheus”.

read more CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)

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Character Design, Otome  5 Comments

December 2, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)

“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.

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Character Design, Otome  0 Comments

August 16, 2019May 28, 2021

AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.

read more AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

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Otome, Walkthrough  61 Comments

July 17, 2019July 12, 2021

MYSTIC MESSENGER: RAY BAD STORY ENDING 3 WALKTHROUGH

After reading a lot of walkthroughs and with a little of luck, here it is, the detailed guide to obtain the 3rd Ray Bad End.

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Interface Design, Otome  0 Comments

June 25, 2019May 26, 2021

IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS

On this occasion I’m going to talk about the Otome “In Search of Haru: Sweet Love Story”.

read more IN SEARCH OF HARU: SWEET LOVE STORY – INTERFACE DESIGN ANALYSIS

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Interface Design, Logotype, Otome  1 Comment

May 31, 2019May 25, 2021

BAD APPLE WARS: INTERFACE DESIGN ANALYSIS

For this article I decided to write about the interface design of the Otome “Bad Apple Wars”, considering how it was made on the basis of the logotype.

read more BAD APPLE WARS: INTERFACE DESIGN ANALYSIS

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