Suikoden is a JRPG with a world whose gods are known as the 27 True Runes. These runes have interesting representations that will be analyzed in this post.
Let’s analyze the general interfaces of a set of otomes that handle a similar menu and interactions.
The sources of ideas to create a video game logo are diverse. These should be closely related to the game to provide an idea of what to expect. To prove it, this time let’s analyze the logo of “Code: Realize”, where the protagonist is the main inspiration.
A video game has all kinds of interfaces. Therefore, in this post, it’s decided to present an analysis of the interface of the JRPG battle screen “Ni no Kuni: Wrath of the White Witch.
Designing a character requires investigating everything related to the theme of the video game and taking it into account to create characters that flow with the story and that provoke a feeling. The otomes are no exception, so this article presents an analysis of the characters of “Nighshade”, since they are shinobi affected by the Tenshō Iga war and that live the end of the Sengoku period.
Since Castlevania is an action-adventure, gothic horror video game, its logos have the features of some “Gothic” script or typeface, reminiscent of the video game genre. This makes it interesting to do an analysis of these logos.
The dialog box conveys what characters are saying and it’s a UI element the player is going to see over and over again. That’s why its’ design needs special attention.
The inspiration for creating an interface can come from multiple parties. A great example of this is the Tales of the Abyss menu screen, because it’s like a postcard.
In recent years, my obsession to acquire Art Books increased, so now I have a small collection of them. This made me observe how each book has a different utility. So, I want to talk about them to help the Art Books lovers as me to decide what to buy according to their needs.