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The Picky Champy

A little about design and videogames

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Otomate

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Character Design, Otome  0 Comments

May 14, 2020November 30, 2020

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 5)

The last part of the series of the design of the five main male characters of “Code: Realize – Guardian of Rebirth (コードリアライズ Code: Realize ~創世の姫君~)” is finally here! The energetic and carefree Impey Barbicane is the one who has the honor of completing this series.

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Character Design, Otome  0 Comments

March 13, 2020November 30, 2020

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 4)

Now is the turn of the enigmatic Count Saint Germain that not just hide many secrets in this Otome, but also there is much speculation about his real life.

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Character Design, Otome  0 Comments

February 14, 2020November 30, 2020

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 3)

The series of the design of the five principal male characters of “Code: Realize – Guardian of Rebirth is going to continue. This time is the turn of the handsome “Human Weapon” Abraham Van Helsing.

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Character Design, Otome  1 Comment

December 17, 2019November 30, 2020

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2)

Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein, or, The Modern Prometheus”.

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Character Design, Otome  4 Comments

December 2, 2019November 30, 2020

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1)

“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.

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Character Design, Otome  0 Comments

August 16, 2019November 30, 2020

AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.

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Interface Design, Logotype, Otome  1 Comment

May 31, 2019March 12, 2020

BAD APPLE WARS: INTERFACE DESIGN ANALYSIS

For this article I decided to write about the interface design of the Otome “Bad Apple Wars”, considering how it was made on the basis of the logotype.

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