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The Picky Champy

A little about design and videogames

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Otomate

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Character Design, Otome  0 Comments

May 14, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 5/5)

The last part of the series of the design of the five main male characters of “Code: Realize – Guardian of Rebirth (コードリアライズ Code: Realize ~創世の姫君~)” is finally here! The energetic and carefree Impey Barbicane is the one who has the honor of completing this series.

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Character Design, Otome  0 Comments

March 13, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 4/5)

Now is the turn of the enigmatic Count Saint Germain that not just hide many secrets in this Otome, but also there is much speculation about his real life.

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Character Design, Otome  2 Comments

February 14, 2020September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 3/5)

The series of the design of the five principal male characters of “Code: Realize – Guardian of Rebirth is going to continue. This time is the turn of the handsome “Human Weapon” Abraham Van Helsing.

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Character Design, Otome  1 Comment

December 17, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 2/5)

Victor Frankenstein belongs to the literary world as the main character in Mary Shelley’s 1818 novel “Frankenstein; or, The Modern Prometheus”.

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Character Design, Otome  5 Comments

December 2, 2019September 22, 2021

CODE: REALIZE – CHARACTER DESIGN ANALYSIS (PART 1/5)

“Code: Realize – Guardian of Rebirth” is an Otome inspired in the steampunk culture and the characters came from literary and historical figures.

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Character Design, Otome  0 Comments

August 16, 2019May 28, 2021

AMNESIA: MEMORIES CHARACTERS DESIGN ANALYSIS

Amnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”.

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Interface Design, Logotype, Otome  1 Comment

May 31, 2019May 25, 2021

BAD APPLE WARS: INTERFACE DESIGN ANALYSIS

For this article I decided to write about the interface design of the Otome “Bad Apple Wars”, considering how it was made on the basis of the logotype.

read more BAD APPLE WARS: INTERFACE DESIGN ANALYSIS

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